Showing posts with label team fortress 2. Show all posts
Showing posts with label team fortress 2. Show all posts

Tuesday, April 7, 2009

The best part about playing each Team Fortress 2 class.

Similar to the article on the most annoying things about each class, however while that was based on playing badly these are based largely on flukes occurring in the game.  Let’s hear it for dumb luck people!

Pyro – Those excellent rampages when you kill half of the opposing team.  It is an incredible sense of self satisfaction when you see most of the other team on fire.

Sniper – Contrary to the sister piece I done of the TF2 classes, dominating a rival Sniper is fucking sweet.  The victory is made even better if they change to Spy in an effort to kill you but only receive a knife in the forehead for their troubles, then ragequit and write a shitty article about it.  At the same time, if you can manage to sneak past the opposing team and setup behind there spawn it provides absolute hilarity shooting them in the back of the head as they run in a straight line towards the battle.  Sure after you kill a few a Scout or Pyro will come looking for you, but if you can hide well enough to avoid them you can continue to rape.

Spy – Camping the enemy spawn for a good proportion of the game.  Because after you have taken out the teleporter entrances more than once and killed about 4 people, the entire team goes ape-shit trying to find you.

Heavies – Gunning down half the enemy team at once is why people play Heavy.  Usually you need a Medic to help you with this, because it is made every better when the enemy launches an attack on you and you alone only to be foiled by an ubercharge.

Engineer – Engineer is all about finding the right place to put up your sentry gun.  If it sucks it suck, if it is good you can be the sole reason the cart never makes it past the first checkpoint.

Scout – I hate Scout.  I’m bad at it and everyone else is good at it.  I am convinced Scout is in the game to troll everyone else.  That is the best thing about Scout, pissing of the other players with your fucking baseballs and Force of Nature.

Medic – Healing and Ubering is part of playing Medic properly, the most fun you can have though is going on epic bonesaw rampages.  It is especially awesome if you do it with the ubersaw and deploy an ubercharge once you run out of people to stab and just run around taunting the enemy who thought they finally had you.

Soldier – Crit rockets into a large group of people or a sentry nest.  Taking out 4 people in one shot makes you feel like a big man.

Demoman – Similar to Soldier, having most of the opposing team run into your nest of stickies is fucking radical.  Yes, radical.  It is hard to do because most people aren't complete retards, but on those rare occasion where no one sees them and you get 5 or more people in one go I have to taunt for the screencap, even if you means getting killed.

The most annoying thing about each Team Fotress 2 class.

Of course these are based on my own inadequacies, I am sure there are no shortage of people who never have these problems but I do.  So ha! 

Pyro – It is probably just me but why does every other Pyro seem to do more damage than yours?  Everytime you play Pyro you flame others that take an age to die while when an opposing Pyro flames you, you die almost instantly.  Nothing makes me sadder then ambushing half the enemy team only to have myself get slaughtered and none of them actually die.

Sniper – Sniper is generally a fun class to play if you don’t actually like being in the thick of things, but the most annoying thing about playing Sniper is better Snipers on the opposing team.  You know the guys that hit a headshot as soon as they see you and no matter how hard you try they always shot you first.  Counter-sniping is cool if you are good at it, otherwise it just causes you to rage and change to Spy.

Spy – Pyros.  Nothing is more annoying than enemy Pyros that flame everyone no matter how normal they are acting.  Actually no, now that I think about it crit wrenches are the most annoying things that Spies have to face, it’s like a 50% ratio of normal to crit damage.

Heavies – The worst thing about Heavy is having to walk across the map only to be stabbed in the fucking back by a Spy, continually.  Normally you can hack it once, but multiple times makes you want to put a fist in the anus of every Spy in the game. 

Engineer – Carefully setting up a level 3 sentry gun and dispenser only to have it steam-rolled by an uber the second you get it finished.  It is like someone kicking over a sandcastle you just made.

Scout – Scouts do fuck all damage.  You know it, I know it, stop denying it by saying you just have to play them right.  Nothing is more frustrating than reaching the enemy first only to have them stomp you after you’ve unloaded all 6 shells into them with no results.  And I know, the new weapons are better, but if you suck ass like me you haven’t got them yet because half of the Scout achievements involve using those bonus weapons.

Medic – I generally don’t like to shift the blame to teammates because I suck out loud, but if you have idiot teammates then playing medic is just frustrating.   Such examples include your entire team picking Spy or Sniper, there being no Heavies or Soldiers on the team, teammates that think being healed by a medic means they can charge 3 sentries at once, etc.  Face it, if your team sucks, being a Medic isn’t going to help.

Soldier – They are generally a solid class that is good if you’re shit and really good if you know how to use them.  But everyone that plays Soldier hates the fact you only have 4 rockets in your clip.  Nothing sucks worse than getting ubered when you have just fired your last rocket.  It is even worse when a Medic uses the Critzkreig on you because you can literally wipe out the entire team if you just had time to reload.

Demoman - It is very hard to kill people that are directly in front of you and moving around.  What is so simple with every other class is the bane of demomen everywhere.  The grenade launcher is useless and it usually involves you having to sacrifice your well placed stickies to try deal with the situation, unless you're good with the bottle.